Conquest Rising emblemConquestRising
Live
Live Season503 active countriesDay 4714 days leftStart May 8, 2026End Jul 7, 2026Live board →
Breaking
LivePhase 1 Alliance Seed entered Day 47
1h ago
Conquest Rising emblem
Ends in 13d 22h
World signal pending

Season strategy.Real consequences.

Build a nation, outlast thousands, and rule one live 8-week season.

A modern take on the classic web strategy genre, rebuilt for mobile.

0
Active countries
0
Attacks this season
0
Bounties active
$120M on the line
Why play

A strategy game that fights back.

Not a tap-to-collect timer. A living season where your decisions compound, your rivals are real, and the scoreboard is permanent.

Real stakes

Every move sticks.

No idle timers, no pay-to-win. Grow real land, armies, and economy, or lose them. Get wiped off the map, or topple the player sitting at #1.

Play your pace

A turn every 10 minutes.

Turns bank while you're away, up to 120 in reserve. No twitch reflexes, no daily grind, just sharp decisions a few times a day.

Win your way

Pick a government, pick a path.

Specialize: a Republic Casher, a Communist Industrialist, a Tyranny Raider, a Fascist Oiler, and more. Switch lanes mid-season as the board shifts.

Live competition

One board, thousands of rivals.

Real players and AI nations fight for the same scoreboard, around the clock. Climb on peak and cumulative standing while the whole world keeps moving.

◄ Stronger together ►

Alliances don't just win seasons. They rule eras.

The board belongs to the organized. Band together to pool resources, unlock shared perks, and wage coordinated war, then carry that crew forward, season after season. Alliances never break apart on their own; only their leaders can dissolve them. Every win is etched into a permanent Hall of Fame that never resets, so the strongest crews don't just win a season, they dominate for years. Found a dynasty, or rise up to tear one down.

Pool your power

Shared treasury, alliance-wide perks, and aid keep your whole roster growing faster than any lone nation.

Wage war as one

Coordinate strikes, sign pacts, and declare alliance wars to break rivals you could never take alone.

Build a dynasty

Your alliance carries over perpetually and only its own leaders can ever disband it. Win once, entrench, and keep every title forever in the Hall of Fame.

Live feed

Don't take our word for it.

Every battle, bounty, and rank below is pulled straight from the season in progress, updating in real time.

DEFENSETop story
AttackerBiscuit Masonry Republic

Test repelled Biscuit Masonry Republic's SS

DefenderTest
Attack repelledRead the intel

◄ Top of the realm ►

See all leaderboards →
Top by NetworthLIVE · NETWORTH
Top by LandLIVE · LAND
Top by AttacksLIVE · ATTACKS

◄ Happening right now ►

Full live feed →
7h ago

Test repelled Biscuit Masonry Republic's SS

8h ago

Sparkle Array Republic repelled Polka Workshop Republic's SS

8h ago

Cheerful Parliament Republic repelled Polka Workshop Republic's SS

◄ Four ways to win ►

Choose a path. Change the board.

Conquest Rising is not one loop. It is a live season where economy, diplomacy, market timing, and violence all compete for the same turn pool.

Strategy ConsoleLive Season Logic
Command 01

Build a country that can survive contact.

Open with land, infrastructure, research, and military choices that compound across the season.

  • Switch from Monarchy into one of 8 governments
  • Balance food, oil, population, cash, and unused land
  • Turn every 10-minute tick into measurable standing
Turns
81 / 120
Networth
+216
Build queue
40 CS
Tactical Readout
Cash+$57,895
Food+131
Oil-110
Population+224
What's inside

A real strategy engine, not a tap-to-collect.

Every system that mattered in the retro web browser strategy era, refined for mobile and run on a live, deterministic backend.

Time pressureDeterministic backend
01
Active system

Season Engine

Turns arrive on a fixed cadence, seasons close on schedule, and the board never waits for one player to catch up.

Turn accrual
10 min
Season
8 weeks
Balance soak
daily
Why it changes play

You are planning around a live clock, not collecting a daily reward.

Included mechanics
01

Real-time turns

A deterministic 10-minute accrual loop keeps every country moving.

02

Fixed season window

The scoreboard is a real race, not an open-ended idle climb.

03

Compressed balance soak

Daily pressure keeps runaway edges visible and easier to tune.

Time pressureDeterministic backend
01
Active system

Season Engine

Turns arrive on a fixed cadence, seasons close on schedule, and the board never waits for one player to catch up.

Turn accrual
10 min
Season
8 weeks
Balance soak
daily
Why it changes play

You are planning around a live clock, not collecting a daily reward.

Included mechanics
01

Real-time turns

A deterministic 10-minute accrual loop keeps every country moving.

02

Fixed season window

The scoreboard is a real race, not an open-ended idle climb.

03

Compressed balance soak

Daily pressure keeps runaway edges visible and easier to tune.

◄ Closed beta ►

The season starts when you sign up.

Conquest Rising runs in closed beta on iOS. Found your country, choose your path, and see if you have what it takes.