Test repelled Biscuit Masonry Republic's SS
Season strategy.Real consequences.
Build a nation, outlast thousands, and rule one live 8-week season.
A modern take on the classic web strategy genre, rebuilt for mobile.
A strategy game that fights back.
Not a tap-to-collect timer. A living season where your decisions compound, your rivals are real, and the scoreboard is permanent.
Every move sticks.
No idle timers, no pay-to-win. Grow real land, armies, and economy, or lose them. Get wiped off the map, or topple the player sitting at #1.
A turn every 10 minutes.
Turns bank while you're away, up to 120 in reserve. No twitch reflexes, no daily grind, just sharp decisions a few times a day.
Pick a government, pick a path.
Specialize: a Republic Casher, a Communist Industrialist, a Tyranny Raider, a Fascist Oiler, and more. Switch lanes mid-season as the board shifts.
One board, thousands of rivals.
Real players and AI nations fight for the same scoreboard, around the clock. Climb on peak and cumulative standing while the whole world keeps moving.
Alliances don't just win seasons. They rule eras.
The board belongs to the organized. Band together to pool resources, unlock shared perks, and wage coordinated war, then carry that crew forward, season after season. Alliances never break apart on their own; only their leaders can dissolve them. Every win is etched into a permanent Hall of Fame that never resets, so the strongest crews don't just win a season, they dominate for years. Found a dynasty, or rise up to tear one down.
Shared treasury, alliance-wide perks, and aid keep your whole roster growing faster than any lone nation.
Coordinate strikes, sign pacts, and declare alliance wars to break rivals you could never take alone.
Your alliance carries over perpetually and only its own leaders can ever disband it. Win once, entrench, and keep every title forever in the Hall of Fame.
Don't take our word for it.
Every battle, bounty, and rank below is pulled straight from the season in progress, updating in real time.
Test repelled Biscuit Masonry Republic's SS
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Choose a path. Change the board.
Conquest Rising is not one loop. It is a live season where economy, diplomacy, market timing, and violence all compete for the same turn pool.
Build a country that can survive contact.
Open with land, infrastructure, research, and military choices that compound across the season.
- Switch from Monarchy into one of 8 governments
- Balance food, oil, population, cash, and unused land
- Turn every 10-minute tick into measurable standing
A real strategy engine, not a tap-to-collect.
Every system that mattered in the retro web browser strategy era, refined for mobile and run on a live, deterministic backend.
Season Engine
Turns arrive on a fixed cadence, seasons close on schedule, and the board never waits for one player to catch up.
You are planning around a live clock, not collecting a daily reward.
Real-time turns
A deterministic 10-minute accrual loop keeps every country moving.
Fixed season window
The scoreboard is a real race, not an open-ended idle climb.
Compressed balance soak
Daily pressure keeps runaway edges visible and easier to tune.
Season Engine
Turns arrive on a fixed cadence, seasons close on schedule, and the board never waits for one player to catch up.
You are planning around a live clock, not collecting a daily reward.
Real-time turns
A deterministic 10-minute accrual loop keeps every country moving.
Fixed season window
The scoreboard is a real race, not an open-ended idle climb.
Compressed balance soak
Daily pressure keeps runaway edges visible and easier to tune.
The season starts when you sign up.
Conquest Rising runs in closed beta on iOS. Found your country, choose your path, and see if you have what it takes.