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Press kit

Conquest Rising fact sheet.

Quick reference for press, partners, and creators.

Quick facts
Title
Conquest Rising
Genre
Season-based strategy
Platforms
iOS (closed beta)
Inspiration
Retro web browser strategy games
Players
Massively multiplayer · single shared world per season
Season length
8-week seasons, run back to back
Business model
Free to play and fully functional · optional supporter passes at App Store launch
Pricing
Single-season and yearly supporter options · no gameplay power · first 1,000 supporters keep a permanent Founding Supporter badge
Engine
TypeScript service layer · Postgres · Redis · BullMQ workers
Studio
Independent
Description

Conquest Rising is a competitive season-based strategy game inspired by retro web browser games, where spreadsheets, diplomacy, and carefully timed turns could decide a whole server. Players found a country at the start of each season and build it through real-time turn accrual, exploring for land, training military, researching technology, trading on a live order book, and forming alliances that fight other alliances for the throne. Server-wide world events, system bounties, and per-season personal objectives keep every season volatile.

Each season is a fixed 8-week window. When it ends, the top countries by cumulative and peak standing, the top alliance, the top war-makers, and the top personal-objective scorers all snapshot into the immutable Hall of Fame. The next season starts three days later with carryover alliance lineage for returning members.

The game is mobile-first, designed for short bursts of strategic decision-making. Every action you take goes through a server- authoritative engine — there are no fake numbers and no offline simulation. The world is alive.