Conquest Rising fact sheet.
Quick reference for press, partners, and creators.
- Title
- Conquest Rising
- Genre
- Season-based strategy
- Platforms
- iOS (closed beta)
- Inspiration
- Retro web browser strategy games
- Players
- Massively multiplayer · single shared world per season
- Season length
- 8-week seasons, run back to back
- Business model
- Free to play and fully functional · optional supporter passes at App Store launch
- Pricing
- Single-season and yearly supporter options · no gameplay power · first 1,000 supporters keep a permanent Founding Supporter badge
- Engine
- TypeScript service layer · Postgres · Redis · BullMQ workers
- Studio
- Independent
Conquest Rising is a competitive season-based strategy game inspired by retro web browser games, where spreadsheets, diplomacy, and carefully timed turns could decide a whole server. Players found a country at the start of each season and build it through real-time turn accrual, exploring for land, training military, researching technology, trading on a live order book, and forming alliances that fight other alliances for the throne. Server-wide world events, system bounties, and per-season personal objectives keep every season volatile.
Each season is a fixed 8-week window. When it ends, the top countries by cumulative and peak standing, the top alliance, the top war-makers, and the top personal-objective scorers all snapshot into the immutable Hall of Fame. The next season starts three days later with carryover alliance lineage for returning members.
The game is mobile-first, designed for short bursts of strategic decision-making. Every action you take goes through a server- authoritative engine — there are no fake numbers and no offline simulation. The world is alive.