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◄ Diplomacy is a real path to victory ►

Alliances win seasons.

Twenty determined players in one alliance can run the season. Treasury keeps everyone funded, perks tilt the math, war chest crushes the rivals who didn't organize. Conquest Rising is built for the group game.

Roles

Six tiers. Real permissions.

Every alliance member sits in a role. Role-gated treasury, role-gated diplomacy, role-gated invites — no Discord trust required.

Founder

Created the alliance. Holds the keys: assigns roles, freezes treasury, declares alliance war, dissolves on exit.

Officer

Invites members, approves join requests, manages roles. Treasury access alongside the treasurer.

Diplomat

Proposes pacts, declares war, brokers peace. Reads diplomatic state across the season.

Treasurer

Disburses aid to members, funds war chest, unlocks treasury perks. Every move is logged.

Member

Full alliance chat, treasury read, member roster. The default for active players.

Recruit

Probation tier. Joined recently. Limited visibility until promoted.

What you get

Built for groups that play to win.

Alliance war

Declare war as an alliance. War upkeep splits 50/50 between declarer country and alliance treasury. Combat applies the war bonus to both sides. 48-hour minimum, 24-hour peace-pending.

Treasury + war chest

Deposit money, food, oil, military units, spies into shared treasury. Aid members on demand. War chest disburses to specific frontline countries during active wars.

Six treasury perks

Unlock PCI bonus, granary, refinery, forge, defense, or diplomacy at the alliance level. Tiered upgrades. Renewable. Visible to every member.

Five alliance pacts

Defensive, offensive, intelligence, research, trade. Stacks with country-level pacts. Research pacts share 10% of points with every active ally. Trade pacts grant bonus daily turns.

Carryover lineage

Alliances persist across seasons. Non-recruit members carry their role into the next season instance. Founder inactivity triggers automatic delegation.

Channels + chat

Alliance channel for the group, leadership channel for officers, war-room channels per active alliance war. Mentions, reactions, replies, edit, delete.

Bring your group. Take the season.

Conquest Rising is built for organized play. Founders, plan a season. Officers, recruit and govern. Diplomats, broker the peace that costs your rivals everything.