Alliances win seasons.
Twenty determined players in one alliance can run the season. Treasury keeps everyone funded, perks tilt the math, war chest crushes the rivals who didn't organize. Conquest Rising is built for the group game.
Six tiers. Real permissions.
Every alliance member sits in a role. Role-gated treasury, role-gated diplomacy, role-gated invites — no Discord trust required.
Created the alliance. Holds the keys: assigns roles, freezes treasury, declares alliance war, dissolves on exit.
Invites members, approves join requests, manages roles. Treasury access alongside the treasurer.
Proposes pacts, declares war, brokers peace. Reads diplomatic state across the season.
Disburses aid to members, funds war chest, unlocks treasury perks. Every move is logged.
Full alliance chat, treasury read, member roster. The default for active players.
Probation tier. Joined recently. Limited visibility until promoted.
Built for groups that play to win.
Declare war as an alliance. War upkeep splits 50/50 between declarer country and alliance treasury. Combat applies the war bonus to both sides. 48-hour minimum, 24-hour peace-pending.
Deposit money, food, oil, military units, spies into shared treasury. Aid members on demand. War chest disburses to specific frontline countries during active wars.
Unlock PCI bonus, granary, refinery, forge, defense, or diplomacy at the alliance level. Tiered upgrades. Renewable. Visible to every member.
Defensive, offensive, intelligence, research, trade. Stacks with country-level pacts. Research pacts share 10% of points with every active ally. Trade pacts grant bonus daily turns.
Alliances persist across seasons. Non-recruit members carry their role into the next season instance. Founder inactivity triggers automatic delegation.
Alliance channel for the group, leadership channel for officers, war-room channels per active alliance war. Mentions, reactions, replies, edit, delete.
Bring your group. Take the season.
Conquest Rising is built for organized play. Founders, plan a season. Officers, recruit and govern. Diplomats, broker the peace that costs your rivals everything.