Learn the season before it hits you.
A readable guide with a small sandbox built in. Pick a government, preview your opening turn, then jump into the systems that decide the season.
Choose a path. Read the rules. Try the first decision.
The guide is a command console for learning Conquest Rising: quick paths for the major play styles, a live-feeling government sandbox, and direct jumps into the deeper reference pages.
Choose a route
New Founder
Create, switch, protect your first turns.
Builder
Land, buildings, resources, research.
War Room
Spy first, strike second, read reports.
Alliance + Market
Pacts, treasury, order book, pressure.
Every country starts as Monarchy. Your first switch sets your style.
Monarchy is the neutral baseline for every new country. Use these cards to compare what each government is for before you spend your opening switch.
Pick any two governments to see the tradeoffs side by side. Green marks the stronger value for that row; gray means the values are equal.
| Rule | monarchy balanced start | democracy market trader |
|---|---|---|
| Income | 1x | 1x |
| Income cap | 1x | 1x |
| Turns per op | 2 | 3 |
| Construction | 1x | 1x |
| Military power | 1x | 1x |
| Attack gains | 1x | 1x |
| Spy strength | 1x | 1x |
| Tech speed | 1x | 1.10x |
| Market commission | 6% | 0% |
| Public sale cap | 0% | 0% |
| Food output | 1x | 1x |
| Oil output | 1x | 1x |
System console
Start clean
Create your country, understand protection, and avoid wasting the free switch.
Choose the formula
Every political model changes cost, tempo, market behavior, or military pressure.
Build the engine
Turns, land, buildings, resources, and research are the core loop.
Create leverage
Train units, manage readiness, and understand what your army is for.
Strike with context
Attack types, defender response, pacts, war, and bounty pressure.
Read supply
Public listings, private stock, standing orders, prices, and timing.
Know before committing
Recon is safe; harmful ops are powerful but expose intent.
Make solo math social
Roles, treasury, pacts, war rooms, and alliance-scale pressure.
Survive week one
A pragmatic path from founding to your first real fight.
Cosmetic support
Optional subscription tools and identity, with no gameplay edge.
Decode the shorthand
Terms, acronyms, and jargon used across the app.
How to read this
Each page takes a few minutes. New players should read in order — every section assumes you've read the ones before it. If you've played retro web browser strategy games before, jump to Combat and First Week first. The early sections will read as familiar.
The guide explains how systems behave, not the exact numbers behind them. The numbers move with balance updates between seasons, so the ideas are what matter. When something gets specific, the in-app preview will always show you the real cost or outcome before you commit.
Season pressure
Some systems exist to keep the season from becoming static. World events change the board for everyone at once, bounties make leaders visible targets, personal objectives reward more than one play style, and the Hall of Fame records what happened when the season ends.