◄ 11 · Glossary ►
Terms you'll see everywhere.
A reference for the abbreviations and jargon that appear across the app and the rest of this guide.
- Standard StrikeSS
- The main ground-and-air attack type. Mixed-unit allocation. Captures land from the defender.
- Paratroop StrikePS
- Jet-led precision attack. Captures land. Paratroop brigade returns after a delay during which those units are unavailable.
- Ghost-Acre RaidGS
- Troops-only attack. Doesn't take the defender's land — generates new land for you. Smaller hauls than SS but works when defenders are heavy.
- Bombing RunBR
- Jets-only attack that damages the defender's population without taking land.
- Tank AssaultAB
- Tanks-only attack. Bigger land captures than SS when you have a heavy tank stack.
- Readiness
- Percentage tracking how much fight your army has left. Drains on attack, recovers over time and from Build Military turns. Low readiness reduces effective strength.
- GDIGlobal Defense Initiative
- Defensive treaty you can join from the War Room. While in GDI you cannot be attacked and you cannot attack. Costs a recurring fee. Leaving GDI is delayed by several hours.
- SPALSpies Per Acre of Land
- Effective spy strength relative to your land. Higher SPAL means better spy operation odds and better defense against incoming spy ops.
- SDIStrategic Defense Initiative
- Missile defense technology. Higher SDI tech improves the chance of intercepting incoming missiles before they land.
- DRDiminishing Returns
- Mechanic that reduces the effectiveness of repeated attacks or spy ops against the same target within a rolling time window. Spread your aggression across multiple targets.
- Pact
- An active diplomatic agreement between two countries (or alliances) that blocks every attack type — including missiles — in both directions. Five types: defensive, offensive, intelligence, research, trade.
- Recon op
- A spy operation that gathers information without changing the target's state. Always safe — the target never knows you ran one. Four types: general, military, market, alliance.
- Harmful op
- A spy operation that damages or steals from the target. If it succeeds, the target sees nothing. If it fails, a news event reveals you as the attacker.
- Newbie protection
- Starting buffer of protection turns. While you have any protection turns left, you cannot be attacked or hit with harmful spy ops. Burns as you spend turns; expires permanently.
- Turn
- The unit of action in the game. Every action costs at least one usable turn. Turns regenerate on a fixed cadence whether you're online or not.
- Stored turns
- Overflow turn reserve above your usable cap. Stored turns convert to usable when there's space. Don't let them sit forever.
- Industrial complex
- Building type that produces military units when you spend Build Military turns. More complexes = more units per training turn.
- Enterprise zone
- Building type that raises your maximum income per citizen. Builders stack these.
- Net worth
- Aggregate valuation of everything you own — cash, resources, units, missiles, buildings, technology, land. The headline leaderboard metric and the primary season-end ranking.
- Hall of Fame
- Immutable record of final standings at the end of each season. Top country by net worth, top alliance, top war-makers, top builders — all frozen forever.
- Carryover lineage
- How alliances persist across seasons. Non-recruit members carry their previous role into the next season instance. Your alliance has a history, not just a name.
- Treasury
- Shared resource pool for an alliance. Officers and treasurers can deposit and disburse. Used for member aid and treasury perk unlocks.
- War chest
- Separate pool from the treasury, funded specifically for active wars. Treasurers disburse war-chest funds directly to frontline members.
- Supporter
- Player who has an active subscription. Gets cosmetic unlocks and non-mutating planning tools, but no extra turns, resources, unit strength, or production rates.
- Founding Supporter
- One of the first 1000 lifetime supporters. Permanent badge. Persists even after cancellation.